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- Short: The ultimate Othello game. For all Amigas
- Type: game/think
-
- Archive: OOZEECS.LHA
-
- Long:
- THE SYNDICATE
- presents...
-
- An Amiga-Only game by Josh Farley...
-
-
- ---OOZE---
-
- Version 1.0 ECS Unregistered
- ©1994
-
- Ooze is a SHAREWARE product. This unregistered version is missing many
- features that the full, registered version contains. For information on
- buying the full game, and the additional features it contains, see the
- -Registering- portion of this document.
-
-
- Introduction
-
- StarDates: 2561-2642
-
- The galaxy has opened up for those species that have mastered methods of
- interstellar travel. As systems far outside the previous limit of travel
- became accessible, species discovered new wonders, and each other.
-
- By far the greatest wonder of them all is the Ooze. It is a priceless
- wonder; an exceptionally powerful fuel, an incredibly long-lasting energy
- source, and an edible, healthy food source that could sustain entire
- colonies for weeks with a single teaspoonful. It makes a lovely pet, is
- completely flame-retardant, and gives a perfect haircut every time. It
- quickly became the most important substance in the galaxy, used in
- everything from light industry to interstellar engines to fast-food
- "near-beef". Those who control the Ooze, control the galaxy.
-
- The Ooze was discovered on a small moon very near to the center of the
- galaxy. In a move of brilliant diplomacy, the leaders of the starfaring
- species agreed to make access to the Ooze free to all, with amounts given
- to each species, distributed according to height.
-
- Business found a loophole, however. Multi-species conglomerates found
- that they could acquire amounts of Ooze from each species' quota, and in so
- doing, corner the market and control the value of the Ooze. Instead of the
- Ooze being available to all, it became a commodity worth more than the
- lives of those who used it, far surpassing the previous top product:
- cow-pies, which were in a tragic confusion of translation confused by most
- non-humans to be an extraordinarily abundant and cheap food source.
-
- Three things prevent the Ooze from being mined in amounts that would
- make it plentiful, and valueless. The first is an ecological treaty,
- preventing Ooze from being harvested in amounts greater than its ability
- to replenish itself. The second reason has more teeth: the moon of Ooze
- sits in the middle of an impossibly dense nebula. The nebula has only one
- clear, safe path from the moon to the rest of the galaxy, and thus a great
- bottleneck of starships entering and exiting the "Golden Road" has become a
- limiting factor on the exploitation of the Ooze. The third reason has
- confounded all: the Ooze tends to seep through the hands of those
- harvesting it.
-
- Despite numerous attempts by explorers to navigate an alternate pathway
- to and from the Ooze, and innumerable tries by scientists to encourage the
- Ooze to grow elsewhere, the moon of Ooze within the Golden Nebula,
- dangerously close to the galactic core, with its single entry and exit,
- remains the only spot in the galaxy to acquire the greatest treasure of all
- time.
-
-
- StarDate: 2642-Present
-
- As will eventually happen wherever traffic is great, unnecessarry
- roadwork is called for frequently, and a pit stop developed at the entry to
- the Golden Road. The Oozeway, as the station quickly became known, has
- become a great meeting place and cultural exchange for all species who
- need the Ooze. It is a perfect place to perform spot inspections, and the
- United Planets have taken advantage of the opportunity to properly police
- the harvesting of the Ooze; at least with those carriers that have not
- contributed directly to the policeman's ball.
-
- But all at the Oozeway is not peace and love, or even order and justice.
- Many of the harvesters of the Ooze are little more than mercenaries and
- pirates, who found the Ooze to be a more profitable and less dangerous
- living than their previous careers. These people created a market for the
- less honorable practices aboard the Oozeway, the most popular of these is
- gambling... Make that the second most popular activity...
-
- These mercenaries, especially those leaving the nebula, have very little
- of value to gamble with, and monetary exchange rates between many species
- have yet to be established. Body parts were used in trade for a short
- time, but only the very best gamblers could afford to play for longer than
- a few hours. But there is one commodity that all species at the station
- have in common; one thing that they all have, and that they all want more
- of: the Ooze.
-
- One game emerged as the platform of choice for wagering insane amounts
- of this very precious substance. This game rewards thought, encourages
- foresight, and best of all, concludes rapidly; allowing much more Ooze to
- be wagered than a slower game of skill. Another advantage is that the game
- uses the Ooze itself as playing pieces, requiring that each player have the
- goods he wishes to wager in hand at the commencement of the game. By
- prodding the Ooze with small electrodes, players encourage it to ooze,
- leap, and influence color changes in the opponent's Ooze. As millions look
- on, the ultimate in high-stakes gambling takes place, with the winnings of
- a single match representing months of hard work, unknown numbers of lives
- lost, and the well-being of entire species; much like politics. And
- thousands of matches take place aboard the Oozeway in each Earth day.
-
- This game of skill once had a different name, but now it is known simply
- as... OOZE.
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 628 268 57.3% 04-Jun-93 00:22:24 Ooze.info
- 49 18 63.2% 04-Jun-93 00:21:32 Ooze/Boards/1.brd
- 49 23 53.0% 04-Jun-93 00:21:32 Ooze/Boards/2.brd
- 49 20 59.1% 04-Jun-93 00:21:30 Ooze/Boards/3.brd
- 52116 14526 72.1% 04-Jun-93 00:21:34 Ooze/Gfx/Anim.shp
- 52116 13671 73.7% 04-Jun-93 00:21:34 Ooze/Gfx/Anim2.shp
- 9464 3425 63.8% 04-Jun-93 00:21:36 Ooze/Gfx/BigText.shp
- 40032 11599 71.0% 04-Jun-93 00:21:34 Ooze/Gfx/Board.shp
- 1156 328 71.6% 04-Jun-93 00:21:34 Ooze/Gfx/Extras.shp
- 1872 915 51.1% 04-Jun-93 00:21:34 Ooze/Gfx/Game.pal
- 2282 1315 42.3% 04-Jun-93 00:21:34 Ooze/Gfx/HiScores.shp
- 1820 771 57.6% 04-Jun-93 00:21:34 Ooze/Gfx/Numbers.shp
- 4780 2161 54.7% 04-Jun-93 00:21:36 Ooze/Gfx/Options.shp
- 372 256 31.1% 04-Jun-93 00:21:34 Ooze/Gfx/Shadow.shp
- 1668 223 86.6% 04-Jun-93 00:21:34 Ooze/Gfx/Slime.shp
- 4464 610 86.3% 04-Jun-93 00:21:34 Ooze/Gfx/TinyText.shp
- 1882 1057 43.8% 04-Jun-93 00:21:36 Ooze/Gfx/Title.shp
- 105524 39708 62.3% 04-Jun-93 00:15:16 Ooze/Ooze
- 12002 5079 57.6% 04-Jun-93 00:21:36 Ooze/Ooze.guide
- 1702 558 67.2% 04-Jun-93 00:22:34 Ooze/Ooze.info
- 4570 3944 13.6% 04-Jun-93 00:21:36 Ooze/Sound/Move.iff
- 10636 5926 44.2% 04-Jun-93 00:21:36 Ooze/Sound/OozeEnd.mod
- 59720 37113 37.8% 04-Jun-93 00:21:36 Ooze/Sound/OozeTheme.mod
- -------- ------- ----- --------- --------
- 368953 143514 61.1% 25-Jul-94 10:47:12 23 files
-